Unity Sprite Shape

Hi guys, today we want to talk about the tool we used to make the tracks in Hero Express, Unity Sprite Shape.


The tool is really cool and powerfull, although still in beta. It allowed us to take a sprite sheet and create any kind of shape with it while immediatelly adapting the collider.

We had to play around with it a bit before deciding to go with that, but almost immediatelly we realized it was the solution we were searching for to develop this kind of game.

Still there were some problems of course.

First, As we divided the track in blocks there were problems adapting the sprite sheet where the blocks were connecting and some small graphic holes appeared. Took a while to fix those.

Also where there were sharp corner on the track sometimes the sprite wouldn’t adapt well and holes would appear.
After working a bit around it we finally found a way to avoid both those problems and are pretty satisfied with the final look on the tracks!

There’s only one problem left. Sprite shape doesn’t work on Ps4!!!
The sprite shape object renderer just doesn’t work. We contacted Unity and they didn’t know about the issue. They are working to fix it right now, so fingers crossed!

Has anyone else tried sprite shape? Have you encountered similar problems to ours? let us know!

Our first publishing project: Hero Express!

Reveal time!
Fantastico Studio is starting it’s own publishing work.
Our first game will be a simple yet charming game, Hero Express. A physics driven 2D driving game not based on racing against others, but on trying to reach the end line ALIVE.

Want to know more?
Try the demo on Gamejolt: https://bit.ly/2Yy5Mvl
Or on Itch.io: https://bit.ly/2WQ0v1K

Ready for some crazy driving action?

Black Paradox blasts to console

Black Paradox has finally moved to the next step. Leaving Early Access and launching on Nintendo Switch, Xbox One and Ps4 the game has been greatly expanded with a lot of new features.

So what’s new? Let’s start with the “big stuff”

A new game mode has been added. Once players beat the game they’ll unlock the “Darkness mode”, essentially an extra hard boss rush. It won’t be a simple boss rush though. Players will be playing in the “dark world” as the dark Black Paradox they normally summon with their ultimate move. The bosses will be a dark version too, with a lot more health and upgraded attack patterns. Beating them all will be a real challenge!

Next is the Chip Storage. Previously players could equip up to 4 chips at a time. When replacing an old one, this one was lost forever. This is no more. Now up to 9 can be stored in the player’s storage to be able to experiment with different builds and discover new unexpected play styles. Also, to be able to better select the chips to buy we implemented a restock function that lets players restock the chip shop for a small price.

Another thing worth mentioning is that the game’s been localizzed in Italian, German, French, Spanish, Simplified Chinese and Russian, letting lots of players all over the world finally be able to enjoy the game in their native language.


Those aren’t the only additions/changes/tweaks to the game, here’s a full rundown of the updates you’ll find in the full version:

-Level presentation map
-Level unique backgrounds
-Chip storage system
-Chip restock system
-Darkness mode (unlocked by clearing the game)
-2 new power-up combos
-New enemy drop (in addition to health pick-ups, enemies also now drop a blue tank that charges your ultimate move by 20% when collected)
-Visual upgrade on bullets
-Visual upgrade on enemies
-Bug fixing
-Typo fixes
-New achievements
-UI upgrade
-Improved performances

So…Are you ready to save the galaxy?


Watch the trailer: https://t.co/tcHoiA6hFB




Black Paradox is coming to console!

Fasten your space seatbelts. Black Paradox is almost here! We know lots of you have been waiting for it, and finally our game is coming to console (30 April/1 May (PS4 NA/EU), 3 May (Switch/Xbox)) and is ready to leave Early Access in its Steam version (2 May).
And there’s more. The game’s coming revamped with updated graphics, a new game mode that unlocks after finishing the main story and much more!
So Let’s…. Get…. Rolling!

Black Paradox is going big…. Big in Japan!

We got featured as Game of the Day on the Japanese Apple Store! 乾杯!

Game of the day!

Guess what?
Yesterday Apple has featured Black Paradox on the Appstore as the Game of the day!
Lots of players are enjoying Black Paradox and reviewrs are recommending it!

Let’s keep on piling on those achievements!


Touch Arcade game of the week: Black Paradox!

Black Paradox available on the AppStore!

is finally available on the AppStore!
Get ready to play everywhere and save the galaxy on your apple devices!
Here you can find an amazing review from , Check it out! 

Weekly update #13

This week we’re bringing you 3 new enemy waves, a new weapon, some new cool art and solved a bug in the soundtrack.


After we added the new track last week, a bug made only the first 2 tracks play… We fixed it now, so you can hear all the old and the new track now!

New contents

4 new waves are here to bring you down! A lot of them are laser focused and will be a real obstacle!

Also we hadn’t added a new weapon in a while. So here’s a new one for you, the Moroder!

Patch Notes


  • Moroder has been added


  • all tracks play properly now


  • 4 new enemy waves added


Update discussion

Want to discuss the update with the devs or with other players?
There’s a forum just for you!


Are you a videogame journalist, a Steam Curator, a Youtuber or a Twitcher and you want to make a review/video of Black Paradox? We have a Distribute() and a Keymailer account! So contact us there!

This update expands the current gameplay with more variety in both the weapon and waves department and we hope it’ll increase the fun of the game!
Thanks for reading!

Weekly update #11

Last week we said we were working on a new mechanic. And as we tested it we really loved it! So we have a new feature, the combo system. Some powerups will create cool combos that will powerup the player further.


We also have a new soundtrack added to the game! Soon we’ll update the soundtrack DLC too!

New contents

Oh also a new powerup joined our ranks!
The Lucky Dice gives the player a chance to come back to life with some health when dying.

Also as for the combo system 5 combos will be available for now, but we plan to add more! Each one of them requires the player to collect 2 specific items, but we’ll keep which items a secret for now not to spoil the fun in finding them all.

Minimega Combo increases the player’s attack by 20%
Safe Haven Combo upgrades a certain drone’s defensive capacities
Corrosive solution Combo upgrades a drone to corrode your enemies
Wombo Combo makes your black paradox last 20% longer
Life Master Combo makes a certain powerup trigger more often

Patch Notes


  • Lucky dice has been added
  • Blasting Rocket‘s damage has been slightly reduced
  • Boomerang‘s range has been slightly increased


  • new level and boss tracks added


  • Minimega Combo added
  • Save Haven Combo added
  • Corrosive Solution Combo added
  • Wombo Combo added
  • Life Master Combo added


  • Triple Shot now works with Missile chips
  • The chip shop is more likelly to spawn different chips when they change


Update discussion

Want to discuss the update with the devs or with other players?
There’s a forum just for you!


Are you a videogame journalist, a Steam Curator, a Youtuber or a Twitcher and you want to make a review/video of Black Paradox? We have a Distribute() and a Keymailer account! So contact us there!

The Combo System adds a lot of possibilities for expanding the game! We want to add other combos to make less useful items more viable and to make the game way more interesting!
Thanks for reading!