We’re on Steam!!! (and we made a mess)

So a few hours ago Black Paradox was finally released on Steam!!!

Since it’s our first time publishing on Steam we made quite a mess with pricing and the news on the community hub 😛

At first the game + soundtrack bundle we released was priced lower than the game itself because of a miscalculation D:
Good thing we solved it in a matter of minutes 🙂
Also when posting the news on the community we had trouble with external link that wouldn’t work and had to work quite a bit (while swearing a lot of course) to finally fix it.

But all’s well in the end!
So we’re hyped to see the first week’s results 🙂

Omega Radio

The official Radio for bounty hunters was born. Every update of the game will be accompained with a new episode of Black Paradox’s official podcast. Hosted by it’s official speaker, Night Shades, it will keep you updated on the Galaxy’s most wanted and of the news introduced in each update of the game.
The line up will be a mix of the best electronic artists of the moment, and will be made up of a selection of the best music in the galaxy.

The first episode has Inward, Hanzo and Randie as special guests. For those who don’t know them, they’re the guys behind Black Paradox’s amazing Original Soundtrack! They have selected us 30 minutes of pure musical nostalgia.

For your listening pleasure:

Black Paradox now available on Steam!

Black Paradox now available on Steam!
So today is the great day! Black Paradox is finally available on Steam! we’re really hyped and hope you are too!

To celebrate we’ve put up a little podcast for you guys. The podcast will feature Omega Radio, the one and only radio for bounty hunters.
The radio will go live weekly and will talk about the patch notes for said week. After that it will jump to around half an hour of amazing synthwave music! So be ready to hear it on every new update 😉


As many people told us they really loved the game’s Original Soundtrack we decided to add it as a purchasable item on Black Paradox’s page.
You can either purchase it separately from the game or get it together with the game in a bundle for a little discount!



We added our studio’s logo to the finished version. Of course it had to be in a cool 80’s style right?
Do you like it?


We fixed some minor bugs too. But bugs are always around the corner and are a developer’s number one enemy (10 little bugs in the code….. fix one…. 12 little bugs in the code…).
So we’d like to ask all of Black Paradox’s players to report any bug they might find.
If possible please report them on the dedicated forum we created here on Steam, we also have a Discord channel! You can join us there too to let us know your feedbacks!

Fan Art

Do you have a cool fan art on Black Paradox?
either post it here on the community or tag us on Twitter or Instagram.
We’ll select a couple of the coolest ones each week and add it in our weekly devlog!

Hope everyone enjoys the game!
Thanks for reading!

Weekly Update #01

Hi everyone!
The game’s not out yet, tomorrow is finally the great day when Black Paradox sees the light of release, yet there’s already an update?
Well yes.

We received many feedbacks on the game’s demo, and before release we already worked on a few of them.
Also from the release onward we plan to update the game weekly (with some exception like the middle week of August) until we’re out of the Early Access (we’re not gonna stop updating after it, but will do it at a slower pace).
So get ready because the game’s gonna get bigger and cooler as time passes!



The Railgun is a cool weapon. Maybe a bit too powerful….
Today one of our testers was able to reach and almost beat the 4th boss with no Chips using just the Railgun.
We have slightly tweeked the balance and since we were at it improved the visual effect.
Now the Railgun’s bullet is animated and leaves a trail of particles on its path!
How do you like the new look?



A few players said that having the garage only in the home menu would break the flow in the game (going back to home and then to the game).
We were already thinking about it and had postponed it, but with you asking we couldn’t not add the garage in the Game Over menu too right?
So now powering up your car is easier and smoother. Hope you enjoy it!

VHS effect


A lot of people loved the VHS effect we added just prior to building the first demo. Some others didn’t as much and preferred the old feel.
Well this update is addressed to those guys!
The menu option now allows you to turn off the VHS effect.
We love it and play test with the effect turned on, but we do understand someone might not find it as appealing.

That’s it for this update.
Hope to hear many feedbacks and post again soon.

Thanks for reading!

Crazy space biker, Warlock!

Here’s a sneak peek at Black Paradox’s third boss, Warlock. Warlock is where the game starts to get difficult. He might not have so much health, but he hits HARD. He uses his chain, a shotgun and the gatling in front of his bike to attack. Can anyone guess the design’s inspiration?

Crazy Black Paradox’s Demo! ?

Has everyone tried Black Paradox’s demo?
You can find it here on Gamejolt!.
The demo features the third level and the third boss in Black Paradox.
As normally you’d get there with some kind of powerup the demo is definitelly more difficult than the final game, but that’s what we wanted, after all finishing it after just 1-2 tries isn’t fun right?
Let’s see how many of you can finish it!
Try and try, buy chips and finally defeat Warlock!!!

Also BIG NEWS!!!
Just a couple days ago we made our first build for Console!!!
The game runs smoothly and it’s really cool to play on such a big screen!

Powerups picking is fundamental to reach endgame

Here’s a first look at Black Paradox’s powerup system.
Once a boss is defeated the player will be able to choose between 2 powerups.
This choice is fundamental to progress smoothly in the game!
In this GIF you can see the player pick the “Ball Drone”, a small friendly drone that orbits the player protecting him and damaging enemies on impact.

Rocket hell!!!


Here’s one of the coolest looking weapons in Black Paradox, the Rocket Launcher! We really love how the final trail particle has come out!

Though they look cool now we had lots of problems with balancing the misseles at the start. Even though they had a not so high damage output having near 100% accuracy made them a deadly game breaking weapon.

We found the right balance by making it the lowest DPS weapon in the game, but with that level of accuracy it’s still a really deadly weapon we usually love to pick anytime!!!