Friday is gonna be your favorite day! It’s update day!
Another thing you’re gonna love about Friday is our Mixtape, featuring part of the update contents and letting you listen to good synthwave music.
This time around our main focus was mostly on Backgrounds and balance, but we also have a new powerup joining the lineup!
The game only had so many backgrounds… Well we added more! there’s a whole new set of cool bagrounds that can appear in the game! Hope you like them and are looking forward to more in the future, since we’re adding more in a few updates!
The “Life Hack” is now available as a new powerup. I won’t spil the effect but let’s just say it’s pretty usefull… Hope to hear your opinions on it!
Our focus on balance was on weapons and chips this time around.
As far as weapons goes we buffed the darts punk and nerfed a few too powerful ones such as the laser and the hedgehog (I’ve personally seen players reach the last boss with just a couple chips and the hedgehog…).
Some minor bugs were fixed too! this time around the only big bug was really big and we had an hotfix mid week to fix it.
Chip’s shop randomizer is now more likely to select stronger chips.
Triple shot chip change has been doubled. Now the max amount is 40% triple shot chance.
Rear Shot chip chance has been increased by 50%. Now the max amount is 60% rear shot chance.
Item Life Hack added!
Charge Shot now charges its effect faster.
Darts Punk now slows the players slightly less and has les delay from when the bullet is fired and when it takes off.
Tesla now deals more damage on the first hit, then decreases the damage on each bounce.
Laser damage has been nerfed.
Hedgehog has slightly longer cooldown.
Enemies and bosses
Enemies coming from the back of the player had their healt reduced.
Some enemies that come from behind used to stop too far on the left area and couldn’t be shot at. Now they stop slightly further.
Bosses now deal slightly more “contact damage” than regular enemies.
Warlock uses his rings attack only when lower than 50% health.
After shooting missiles Shadow waits less before its next attack.
The machinegun deals a bit more damages.
When starting a new level you no longer start with the base weapon – selected (still need to select the one you had, but for now it’s not the main one at least).
Music doesn’t bug anymore when fast pressing retry on gameover screen.
Main menu is now only controlled by player 1.
When a controller gets removed game will pause even with 2 controllers attached.
In Co-op mode when the first player dies there are less explosions as not to disturb the player left alive.
In Co-op mode the player pausing the game is the one controlling the pause menu.
If a controller gets disconnected the relative player will get keyboard controll assigned.
Want to discuss the update with the devs or with other players?
There’s a forum just for you!
Are you a videogame journalist, a Steam Curator, a Youtuber or a Twitcher and you want to make a review/video of Black Paradox? We have a Distribute and a Keymailer account! So contact us there!
Apparently Early Access discount only lasts for a week, as we promissed Black Paradox would be discounted for the whole duration of the Early Access we’re dropping the regular price to the same as the discounted one for all the EA duration. So you won’t see that beautiful -25% there, but it’s still 25% off the full price!
Hope this update makes the game more fun to play!
Thanks for reading!
We’re on Steam!!! (and we made a mess)
So a few hours ago Black Paradox was finally released on Steam!!!
Since it’s our first time publishing on Steam we made quite a mess with pricing and the news on the community hub 😛
At first the game + soundtrack bundle we released was priced lower than the game itself because of a miscalculation D:
Good thing we solved it in a matter of minutes 🙂
Also when posting the news on the community we had trouble with external link that wouldn’t work and had to work quite a bit (while swearing a lot of course) to finally fix it.
But all’s well in the end!
So we’re hyped to see the first week’s results 🙂
The official Radio for bounty hunters was born. Every update of the game will be accompained with a new episode of Black Paradox’s official podcast. Hosted by it’s official speaker, Night Shades, it will keep you updated on the Galaxy’s most wanted and of the news introduced in each update of the game.
The line up will be a mix of the best electronic artists of the moment, and will be made up of a selection of the best music in the galaxy.
The first episode has Inward, Hanzo and Randie as special guests. For those who don’t know them, they’re the guys behind Black Paradox’s amazing Original Soundtrack! They have selected us 30 minutes of pure musical nostalgia.
To celebrate we’ve put up a little podcast for you guys. The podcast will feature Omega Radio, the one and only radio for bounty hunters.
The radio will go live weekly and will talk about the patch notes for said week. After that it will jump to around half an hour of amazing synthwave music! So be ready to hear it on every new update 😉
As many people told us they really loved the game’s Original Soundtrack we decided to add it as a purchasable item on Black Paradox’s page.
You can either purchase it separately from the game or get it together with the game in a bundle for a little discount!
We added our studio’s logo to the finished version. Of course it had to be in a cool 80’s style right?
Do you like it?
We fixed some minor bugs too. But bugs are always around the corner and are a developer’s number one enemy (10 little bugs in the code….. fix one…. 12 little bugs in the code…).
So we’d like to ask all of Black Paradox’s players to report any bug they might find.
If possible please report them on the dedicated forum we created here on Steam, we also have a Discord channel! You can join us there too to let us know your feedbacks!
Do you have a cool fan art on Black Paradox?
either post it here on the community or tag us on Twitter or Instagram.
We’ll select a couple of the coolest ones each week and add it in our weekly devlog!
Hope everyone enjoys the game!
Thanks for reading!
Weekly Update #01
The game’s not out yet, tomorrow is finally the great day when Black Paradox sees the light of release, yet there’s already an update?
We received many feedbacks on the game’s demo, and before release we already worked on a few of them.
Also from the release onward we plan to update the game weekly (with some exception like the middle week of August) until we’re out of the Early Access (we’re not gonna stop updating after it, but will do it at a slower pace).
So get ready because the game’s gonna get bigger and cooler as time passes!
The Railgun is a cool weapon. Maybe a bit too powerful….
Today one of our testers was able to reach and almost beat the 4th boss with no Chips using just the Railgun.
We have slightly tweeked the balance and since we were at it improved the visual effect.
Now the Railgun’s bullet is animated and leaves a trail of particles on its path!
How do you like the new look?
A few players said that having the garage only in the home menu would break the flow in the game (going back to home and then to the game).
We were already thinking about it and had postponed it, but with you asking we couldn’t not add the garage in the Game Over menu too right?
So now powering up your car is easier and smoother. Hope you enjoy it!
A lot of people loved the VHS effect we added just prior to building the first demo. Some others didn’t as much and preferred the old feel.
Well this update is addressed to those guys!
The menu option now allows you to turn off the VHS effect.
We love it and play test with the effect turned on, but we do understand someone might not find it as appealing.
That’s it for this update.
Hope to hear many feedbacks and post again soon.
Thanks for reading!
Crazy space biker, Warlock!
Here’s a sneak peek at Black Paradox’s third boss, Warlock. Warlock is where the game starts to get difficult. He might not have so much health, but he hits HARD. He uses his chain, a shotgun and the gatling in front of his bike to attack. Can anyone guess the design’s inspiration?
Crazy Black Paradox’s Demo! ?
Has everyone tried Black Paradox’s demo?
You can find it here on Gamejolt!.
The demo features the third level and the third boss in Black Paradox.
As normally you’d get there with some kind of powerup the demo is definitelly more difficult than the final game, but that’s what we wanted, after all finishing it after just 1-2 tries isn’t fun right?
Let’s see how many of you can finish it!
Try and try, buy chips and finally defeat Warlock!!!
Also BIG NEWS!!!
Just a couple days ago we made our first build for Console!!!
The game runs smoothly and it’s really cool to play on such a big screen!
Breaking Bad’ 10th Anniversary
To celebrate 10 years of breaking bad we made this cool GIF showing the “Walter White” inspired power in Landflix!
Larry’s Meth is really powerfull, it gives him time to avoid the enemies bullets and burp at him to take him out!
Powerups picking is fundamental to reach endgame
Here’s a first look at Black Paradox’s powerup system.
Once a boss is defeated the player will be able to choose between 2 powerups.
This choice is fundamental to progress smoothly in the game!
In this GIF you can see the player pick the “Ball Drone”, a small friendly drone that orbits the player protecting him and damaging enemies on impact.
Get a jump on!
We realised Landflix missed a simple mechanic no platform should miss, a Jumper!
We’ve just finished implementing it and are pretty satisfied with the in-game feel.